Enigma of Vecna
Medium natural humanoid
Level 6 Controller XP 250
| HP 68; Bloodied 34 | Initiative +5 |
| AC 20, Fortitude 17, Reflex 18, Will 19 | Perception+10 |
| Speed 6 | |
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d4 + 7 damage.
(⚔) Rend Flesh ✦ At-Will
Requirement: The enigma must be affected by horrific visage.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d12 + 5 damage.
➶ Memory Ripper (psychic) ✦ At-Will
Attack: Ranged 5 (one creature); +10 vs. Will
Hit: 1d6 + 5 psychic damage, and the target cannot use encounter attack powers, daily attack powers, or utility powers (save ends).
Aftereffect: The target is dazed until the end of its next turn.
➶ Shock Bolt (lightning) ✦ At-Will
Attack: Ranged 10 (one creature); +9 vs. Reflex
Hit: 1d10 + 5 lightning damage, and the target is slowed until the end of the enigma's next turn.
Triggered Actions
ᗕ Horrific Visage (healing, psychic) ✦ Encounter
Trigger: The enigma is first bloodied.
Attack (No Action): Close burst 2 (enemies in the burst); +10 vs. Will
Hit: 1d8 + 3 psychic damage, and the enigma pushes the target 3 squares.
Effect: Until the end of the encounter, the enigma cannot use any power except rend flesh.
Skills Arcana +13
Str 12 (+4) Dex 15 (+5) Wis 15 (+5)
Con 12 (+4) Int 20 (+8) Cha 16 (+6)
Alignment Evil Languages Common
Equipment: dagger .
Published in H2 Thunderspire Labyrinth, page(s) 23, 58, 60, 63, Monster Manual 3, page(s) 170, Dungeon Magazine 192.