Krand, Hobgoblin Chief - Monsters

Krand, Hobgoblin Chief
Medium natural humanoid , goblin
Level 5 Soldier XP 200

Initiative +8        Senses Perception +5; low-light vision
HP 64; Bloodied 32
AC 21 (23 with phalanx soldier); Fortitude 21, Reflex 18, Will 19
Speed 5

(⚔) Spear (standard, at-will) ✦ Weapon

+12 vs AC; 1d8+5 damage. If Krand hits with a opportunity attack, he shifts 1 square.

Tactical Deployment (minor, recharge ⚄⚅)

Close burst 5; allies in the burst shift 3 squares.

Lead from the Front

When Krand's melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of Krand's next turn.

Hobgoblin Resilience (immediate reaction, when krand suffers an effect that a save can end; encounter)

Krand rolls a saving throw against the triggering effect.

Phalanx Soldier

Krand gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to him.

Alignment Evil        Languages Common, Goblin
Skills Athletics +12, History +10, Intimidate +7
Str 20 (+7)      Dex 14 (+4)      Wis 16 (+5)
Con 16 (+5)      Int 12 (+3)      Cha 10 (+2)

Equipment: heavy shield , scale armor , spear .


Published in H2 Thunderspire Labyrinth, page(s) 9.