Rundarr, Duergar Champion
Medium natural humanoid
Level 6 Elite Brute XP 500
Initiative +3 Senses Perception +5; Darkvision
HP 180; Bloodied 90
AC 19; Fortitude 20, Reflex 16, Will 18
Immune ilusion; Resist 10 fire, 10 poison
Speed 5
Action Points 1
(⚔) Warhammer (standard, at-will) ✦ Weapon
+9 vs AC; 1d10+4 damage.
⚔ Double Attack (standard, at-will) ✦ Weapon
+9 vs AC; 1d10+4 damage.. Rundarr makes two warhammer attacks.
➶ Beard Quills (minor, encounter) ✦ Poison
Ranged 3; +9 vs AC; 1d8+3 damage, and ongoing 2 poison damage and -2 penalty to attack rolls (save ends both).
Dwarven Greaves (immediate interrupt, when subjected to a pull, a push, or a slide effect; encounter)
Rundarr negates the forced movement and is immobilized until the end of his next turn.
Expand ( when first bloodied; encounter) ✦ Polymorph
Rundarr becomes Large, occupying 4 squares instead of 1. Any creatures in the squares that Rundarr comes to occupy are pushed 1 square. Rundarr also gains reach 2 and a +5 bonus to its melee damage rolls. Rundarr remains Large until the end of the encounter.
Alignment Evil Languages Common, Deep Speech, Dwarven
Skills Dungeoneering +12
Str 19 (+7) Dex 11 (+3) Wis 14 (+5)
Con 20 (+8) Int 10 (+3) Cha 7 (+1)
Equipment: dwarven greaves, chainmail , warhammer .
Published in H2 Thunderspire Labyrinth, page(s) 19.