Murkelmor
Medium natural humanoid (devil)
Level 7 Elite Soldier XP 600
Initiative +6 Senses Perception +6; Darkvision
HP 168; Bloodied 84
AC 23; Fortitude 23, Reflex 20, Will 21
Immune illusion; Resist 10 fire, 10 poison
Saving Throws +5
Speed 6
Action Points 1
(⚔) Maul (standard, at-will) ✦ Weapon
+14 vs AC; 2d6+6 fire damage.
⚔ Fearsome Smite (standard, at-will) ✦ Weapon
+14 vs AC; 2d6+6 fire damage, and the target is pushed 2 squares. Murkelmor can then shift 2 squares to end adjacent to the target.
⚔ Fiery Smite (standard, recharge ⚄⚅) ✦ Weapon
+12 vs Fortitude; 2d6+6 fire damage, and ongoing 5 fire damage (save ends). The target is knocked prone.
➶ Beard Quills (minor, encounter) ✦ Poison
Ranged 3; +12 vs AC; 1d8+3 damage, and ongoing 2 poison damage and -2 penalty to attack rolls (save ends both).
Heal with Fire (minor; recharge ⚅) ✦ Fire, Healing
Murkelmor or an adjacent ally regains 25 hit points. Until the end of that creature's next turn, anyone attacking it takes 5 fire damage.
Alignment Evil Languages Common, Deep Speech, Dwarven
Skills Dungeoneering +13, Religion +11
Str 19 (+7) Dex 13 (+4) Wis 17 (+6)
Con 20 (+8) Int 15 (+5) Cha 13 (+4)
Equipment: +2 flaming maul, plate armor .
Published in H2 Thunderspire Labyrinth, page(s) 27.