Murkelmor - Monsters

Murkelmor
Medium natural humanoid (devil)
Level 7 Elite Soldier XP 600

Initiative +6        Senses Perception +6; Darkvision
HP 168; Bloodied 84
AC 23; Fortitude 23, Reflex 20, Will 21
Immune illusion; Resist 10 fire, 10 poison
Saving Throws +5
Speed 6
Action Points 1

(⚔) Maul (standard, at-will) ✦ Weapon

+14 vs AC; 2d6+6 fire damage.

Fearsome Smite (standard, at-will) ✦ Weapon

+14 vs AC; 2d6+6 fire damage, and the target is pushed 2 squares. Murkelmor can then shift 2 squares to end adjacent to the target.

Fiery Smite (standard, recharge ⚄⚅) ✦ Weapon

+12 vs Fortitude; 2d6+6 fire damage, and ongoing 5 fire damage (save ends). The target is knocked prone.

Beard Quills (minor, encounter) ✦ Poison

Ranged 3; +12 vs AC; 1d8+3 damage, and ongoing 2 poison damage and -2 penalty to attack rolls (save ends both).

Heal with Fire (minor; recharge ⚅) ✦ Fire, Healing

Murkelmor or an adjacent ally regains 25 hit points. Until the end of that creature's next turn, anyone attacking it takes 5 fire damage.

Alignment Evil        Languages Common, Deep Speech, Dwarven
Skills Dungeoneering +13, Religion +11
Str 19 (+7)      Dex 13 (+4)      Wis 17 (+6)
Con 20 (+8)      Int 15 (+5)      Cha 13 (+4)

Equipment: +2 flaming maul, plate armor .


Published in H2 Thunderspire Labyrinth, page(s) 27.