Paldemar - Monsters

Paldemar
Medium natural humanoid human , human
Level 11 Elite Artillery XP 1200

Initiative +5        Senses Perception +7
HP 178; Bloodied 89
AC 25; Fortitude 23, Reflex 24, Will 24
Saving Throws +2
Speed 6
Action Points 1

(⚔) Staff (standard, at-will) ✦ Weapon

+20 vs AC; 1d8+8 damage (crit +2d6).

(➶) Magic Missile (standard, at-will) ✦ Arcane, Force

Ranged 20; +16 vs Reflex; 2d4+9 force damage.

Pluck the Mind's Eye (immediate interrupt, when targeted by an attack, at-will) ✦ Illusion

Ranged 20 or Melee 1; +16 vs Will; Paldemar is invisible to the attacker (save ends).

Ray of Frost (standard, at-will) ✦ Arcane, Cold, Implement

Ranged 10; +18 vs Fortitude; 1d6+9 damage, and the target is slowed until the end of Paldemar's next turn.

Lightning Bolt (standard, recharge ⚄⚅) ✦ Arcane, Implement, Lightning

Ranged 10; +18 vs Reflex; 2d6+9 lightning damage. Paldemar makes secondary attacks against two other targets within 10 squares of the primary target, whether or not the primary attack hits.

Secondary Attack +16 vs Reflex; 1d6+9 lightning damage.

Shock Sphere (standard, recharge ⚄⚅) ✦ Arcane, Implement, Lightning

Burst 2 within 10 squares; +18 vs Reflex; 2d6+9 lightning damage.

Alignment Evil        Languages Abyssal, Common
Skills Arcana +14, Diplomacy +11, Insight +12, Religion +14
Str 12 (+6)      Dex 11 (+5)      Wis 18 (+9)
Con 17 (+8)      Int 19 (+9)      Cha 13 (+6)

Equipment: mantle, magic weapon +2 quarterstaff .


Published in H2 Thunderspire Labyrinth, page(s) 62.