Skull Kicker's Chieftain - Monsters

Skull Kicker's Chieftain
Small natural humanoid (reptile)
Level 3 Artillery (Leader) XP 150

Initiative +4        Senses Perception +4; Darkvision
HP 36; Bloodied 18
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 6

Spear (standard, at-will) ✦ Weapon

+7 vs AC; 1d6+3 damage.

Energy Orb (standard, at-will) ✦ see text

Range 10; +6 vs Reflex; 1d10+3 damage of a chosen type (based on the dragon served).

Incite Faith (minor, encounter)

Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square.

Dragon Breath (standard, encounter) ✦ see text

Close blast 3; +6 vs Fortitude; 3d6+3 damage of a chosen type (based on the dragon served). Miss: Half damage.

Shifty (minor; at-will)

The kobold shifts 1 square as a minor action.

Trap Sense

The kobold gains a +2 bonus to all defenses against traps.

Alignment Unaligned        Languages Common, Draconic
Skills Stealth +10, Thievery +10
Str 9 (0)      Dex 16 (+4)      Wis 17 (+4)
Con 12 (+2)      Int 9 (0)      Cha 12 (+2)

Equipment: bone mask, hide armor , spear , staff of the war mage +1 .

Description: A kobold is a reptilian humanoid with russet-brown scales that stands 3 feet tall. It has a scaly hide, a naked tail like a rat's, and a somewhat canine head with two small horns.


Published in Dungeon Master's Guide, page(s) 216.