Skull Kicker Slinger - Monsters

Skull Kicker Slinger
Small natural humanoid (reptile)
Level 1 Artillery XP 100

Initiative +3        Senses Perception +1; Darkvision
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12
Speed 6

Dagger (standard, at-will) ✦ Weapon

+5 vs AC; 1d6+3 damage.

Sling (standard, at-will) ✦ Weapon

Range 10/20; +6 vs AC; 1d6+3 damage; see also Glue Shot.

Glue Shot (standard, at-will)

Ranged 10/20; the target is immobilized (save ends)

Shifty (minor; at-will)

The kobold shifts 1 square as a minor action.

Trap Sense

The kobold gains a +2 bonus to all defenses against traps.

Alignment Unaligned        Languages Common, Draconic
Skills Acrobatics +8, Stealth +10, Thievery +10
Str 9 (-1)      Dex 17 (+3)      Wis 12 (+1)
Con 12 (+1)      Int 9 (-1)      Cha 10 (0)

Equipment: Glue Shot Sling Bullets (3), dagger , leather armor , sling , sling bullets (20) .

Description: A kobold is a reptilian humanoid with russet-brown scales that stands 3 feet tall. It has a scaly hide, a naked tail like a rat's, and a somewhat canine head with two small horns.


Published in Dungeon Master's Guide, page(s) 212, 214, 217.