Steel Keeper - Monsters

Steel Keeper
Large natural animate (construct)
Level 6 Controller XP 250

Initiative +4        Senses Perception +7; Darkvision
HP 72; Bloodied 36
AC 20; Fortitude 19, Reflex 18, Will 16
Immune disease, poison
Speed 6, burrow 4

(⚔) Halberd (standard, at-will) ✦ Weapon

Reach 4; +10 vs AC; 1d6+4 damage, and the target is slowed (save ends); see also door guard.

Iron Defense (standard, at-will)

Area burst 1 within 5; affects only creatures in contact with the ground; +9 vs Reflex; the target is immobilized (save ends).

Door Guard

The steel keeper deals an extra 1d6 damage against targets adjacent to the secret door.

Alignment Unaligned        Languages -
Str 20 (+8)      Dex 15 (+5)      Wis 11 (+3)
Con 16 (+6)      Int 5 (0)      Cha 8 (+2)


Published in Dungeon Magazine 155, page(s) 54.