Jaryn, Human Paladin
Medium natural humanoid human , human
Level 8 Elite Soldier XP 700
Initiative +8 Senses Perception +4
HP 164; Bloodied 82
AC 22; Fortitude 24, Reflex 22, Will 24
Saving Throws +3
Speed 6
Action Points 1
(⚔) Greatsword (standard, at-will) ✦ Weapon
+13 vs AC; 1d12+9 damage (plus and additional 2d12 damage on a critical hit).
⚔ Holy Strike (standard; requires greatsword, at-will) ✦ Divine, Radiant, Weapon
+13 vs AC; 1d12+9 radiant damage. If Jaryn marked the target, he deals an additional 3 damage.
⚔ Thunder Smite (standard; requires greatsword, recharges when first bloodied) ✦ Divine, Thunder, Weapon
+13 vs AC; 2d12+9 thunder damage, and the target is knocked prone. Can score a critical hit against a marked enemy on a roll of 19-20.
⚔ Valiant Strike (standard; requires greatsword, at-will) ✦ Divine, Weapon
+13 vs AC; 1d12+9 radiant damage; Jaryn gains a bonus to the attack roll equal to +1 per enemy adjacent to him.
ᗕ Divine Challenge (minor, at-will) ✦ Divine, Radiant
Close burst 5; targets one creature; the target is marked until Jaryn uses this power against another target. If the target makes an attack that doesn't include Jaryn as a target, the target takes a -2 penalty to attack rolls and 6 radiant damage.
Divine Strength (minor; encounter) ✦ Divine
Jaryn applies his Strength bonus (+5) as extra damage on his next attack this turn.
Bane's Rebuke (immediate reaction)
When Jaryn is hit by a melee attack, he makes a basic attack.
Second Wind (standard; encounter) ✦ Healing
Jaryn spends a healing surge and regains 41 hit points. He gains a +2 bonus to all defenses until the start of his next turn.
Alignment Evil Languages Common, Supernal
Str 20 (+9) Dex 11 (+4) Wis 16 (+7)
Con 10 (+4) Int 13 (+5) Cha 12 (+5)
Equipment: +2 vicious greatsword
Published in Dungeon Magazine 155, page(s) 58.