Jaryn, Human Paladin - Monsters

Jaryn, Human Paladin
Medium natural humanoid human , human
Level 8 Elite Soldier XP 700

Initiative +8        Senses Perception +4
HP 164; Bloodied 82
AC 22; Fortitude 24, Reflex 22, Will 24
Saving Throws +3
Speed 6
Action Points 1

(⚔) Greatsword (standard, at-will) ✦ Weapon

+13 vs AC; 1d12+9 damage (plus and additional 2d12 damage on a critical hit).

Holy Strike (standard; requires greatsword, at-will) ✦ Divine, Radiant, Weapon

+13 vs AC; 1d12+9 radiant damage. If Jaryn marked the target, he deals an additional 3 damage.

Thunder Smite (standard; requires greatsword, recharges when first bloodied) ✦ Divine, Thunder, Weapon

+13 vs AC; 2d12+9 thunder damage, and the target is knocked prone. Can score a critical hit against a marked enemy on a roll of 19-20.

Valiant Strike (standard; requires greatsword, at-will) ✦ Divine, Weapon

+13 vs AC; 1d12+9 radiant damage; Jaryn gains a bonus to the attack roll equal to +1 per enemy adjacent to him.

Divine Challenge (minor, at-will) ✦ Divine, Radiant

Close burst 5; targets one creature; the target is marked until Jaryn uses this power against another target. If the target makes an attack that doesn't include Jaryn as a target, the target takes a -2 penalty to attack rolls and 6 radiant damage.

Divine Strength (minor; encounter) ✦ Divine

Jaryn applies his Strength bonus (+5) as extra damage on his next attack this turn.

Bane's Rebuke (immediate reaction)

When Jaryn is hit by a melee attack, he makes a basic attack.

Second Wind (standard; encounter) ✦ Healing

Jaryn spends a healing surge and regains 41 hit points. He gains a +2 bonus to all defenses until the start of his next turn.

Alignment Evil        Languages Common, Supernal
Str 20 (+9)      Dex 11 (+4)      Wis 16 (+7)
Con 10 (+4)      Int 13 (+5)      Cha 12 (+5)

Equipment: +2 vicious greatsword


Published in Dungeon Magazine 155, page(s) 58.