Naarash Warcaster - Monsters

Naarash Warcaster
Medium natural humanoid
Level 3 Controller (Leader) XP 150

Initiative +5        Senses Perception +4; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6

(⚔) Quarterstaff (standard, at-will) ✦ Weapon

+8 vs AC; 1d8+1 damage.

Shock Staff (standard; requires quarterstaff, recharge ⚃⚄⚅) ✦ Lightning, Weapon

+8 vs AC; 2d10+4 lightning damage, and the target is dazed until the end of the hobgoblin warcaster's next turn.

Force Lure (standard, recharge ⚄⚅) ✦ Force

Ranged 5; +7 vs Fortitude; 2d6+4 force damage, and the target slides 3 squares.

Force Pulse (standard, recharge ⚅

Close blast 5; +7 vs Reflex; 2d8+4 force damage, and the target is pushed 1 square and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone.

Hobgoblin Resilience (immediate reaction, when the hobgoblin warcaster suffers an effect that a save can end; encounter)

The hobgoblin warcaster rolls a saving throw against the effect.

Alignment Evil        Languages Common, Goblin
Skills Arcana +10, Athletics +4, History +12
Str 13 (+2)      Dex 14 (+3)      Wis 16 (+4)
Con 14 (+3)      Int 19 (+5)      Cha 13 (+2)

Equipment: robes, cult tunic, Naarash talisman, magic rod +2 .


Published in Dungeon Magazine 155.