Naarash Warcaster
Medium natural humanoid
Level 3 Controller (Leader) XP 150
Initiative +5 Senses Perception +4; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6
(⚔) Quarterstaff (standard, at-will) ✦ Weapon
+8 vs AC; 1d8+1 damage.
⚔ Shock Staff (standard; requires quarterstaff, recharge ⚃⚄⚅) ✦ Lightning, Weapon
+8 vs AC; 2d10+4 lightning damage, and the target is dazed until the end of the hobgoblin warcaster's next turn.
➶ Force Lure (standard, recharge ⚄⚅) ✦ Force
Ranged 5; +7 vs Fortitude; 2d6+4 force damage, and the target slides 3 squares.
ᗕ Force Pulse (standard, recharge ⚅
Close blast 5; +7 vs Reflex; 2d8+4 force damage, and the target is pushed 1 square and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone.
Hobgoblin Resilience (immediate reaction, when the hobgoblin warcaster suffers an effect that a save can end; encounter)
The hobgoblin warcaster rolls a saving throw against the effect.
Alignment Evil Languages Common, Goblin
Skills Arcana +10, Athletics +4, History +12
Str 13 (+2) Dex 14 (+3) Wis 16 (+4)
Con 14 (+3) Int 19 (+5) Cha 13 (+2)
Equipment: robes, cult tunic, Naarash talisman, magic rod +2 .
Published in Dungeon Magazine 155.