Kobold Chieftain
Medium natural humanoid
Level 5 Soldier (Leader) XP 200
Initiative +5 Senses Perception +8; Darkvision
HP 65; Bloodied 32
AC 21; Fortitude 18, Reflex 15, Will 17 ; see also trap sense
Speed 5
(⚔) Battle Axe (standard, at-will) ✦ Weapon
+12 vs AC; 1d8+5 damage, and the target is marked until the end of the chieftain's next turn.
ᗕ Fight On, You Slugs! (minor, recharge ⚅
Close burst 2; each kobold ally in the burst gains a +4 bonus to its next attack roll.
⚔ Knee Splitter (standard, encounter) ✦ Weapon
+12 vs AC; 2d8+5 damage, and the target is immobilized (save ends). Aftereffect: The target is slowed (save ends).
⚔ Cheap Shot (minor, recharge ⚅
+10 vs Fortitude; 1d8 damage, and the target is stunned (save ends).
Shifty (minor; at-will)
A kobold can shift 1 square as a minor action.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Diplomacy +10, Intimidate +10
Str 18 (+6) Dex 13 (+3) Wis 12 (+3)
Con 17 (+5) Int 12 (+3) Cha 17 (+5)
Equipment: battleaxe , plate armor , sling .
Published in Dragon Magazine Annual.