Kobold Wild Mage - Monsters

Kobold Wild Mage
Small natural humanoid (reptile)
Level 5 Controller XP 200

HP 62; Bloodied 31 ; see also wild blastInitiative +4
AC 17, Fortitude 16, Reflex 17, Will 18Perception+4
Speed 6Darkvision

Traits

Trap Sense

The kobold has a +2 bonus to all defenses against traps.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 3d4 + 4 damage.

(➶) Wild Surge (implement) ✦ At-Will

Attack: Ranged 10 (one creature); +8 vs. Reflex

Hit: 2d8 + 4 damage, and the kobold slides the target up to 2 squares.

Wild Magic (implement) ✦ At-Will

Attack: Ranged 10 (one creature); +8 vs. Reflex

Hit: Roll a d4 to determine the effect.

    1. Flame Bolt (fire): 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends).

    2. Frost Bolt (cold): 2d6 + 4 cold damage, and the target is immobilized (save ends).

    3. Lightning Arc (lightning): 1d8 + 4 lightning damage, and the target is dazed (save ends).

    4. Venom Bolt (poison): 1d6 + 4 poison damage, and ongoing 5 poison damage and the target is slowed (save ends both).

Minor Actions

ShiftyAt-Will

Effect: The kobold shifts 1 square.

Triggered Actions

Wild Blast (cold, fire, lightning) ✦ Encounter

Trigger: The kobold drops to 0 hit points.

Attack (No Action): Close burst 2 (creatures in the burst); +8 vs. Reflex

Hit: 2d6 + 5 cold, fire, and lightning damage.

Wild Teleport (teleportation) ✦ Encounter

Trigger: The kobold takes damage.

Effect (Immediate Reaction): The kobold teleports 1d6 squares.

Skills Arcana +10, Stealth +9
Str 11 (+2)                Dex 15 (+4)                Wis 15 (+4)
Con 14 (+4)                Int 16 (+5)                Cha 16 (+5)

Alignment Evil        Languages Common, Draconic
Equipment: robes, dagger , wand implement .
Update (12/17/2012)
Updated in Dungeon 208.

Published in Dragon Magazine Annual.