Kobold Wild Mage
Small natural humanoid (reptile)
Level 5 Controller XP 200
| HP 62; Bloodied 31 ; see also wild blast | Initiative +4 |
| AC 17, Fortitude 16, Reflex 17, Will 18 | Perception+4 |
| Speed 6 | Darkvision |
Traits
Trap Sense
The kobold has a +2 bonus to all defenses against traps.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 3d4 + 4 damage.
(➶) Wild Surge (implement) ✦ At-Will
Attack: Ranged 10 (one creature); +8 vs. Reflex
Hit: 2d8 + 4 damage, and the kobold slides the target up to 2 squares.
➶ Wild Magic (implement) ✦ At-Will
Attack: Ranged 10 (one creature); +8 vs. Reflex
Hit: Roll a d4 to determine the effect.
1. Flame Bolt (fire): 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends).
2. Frost Bolt (cold): 2d6 + 4 cold damage, and the target is immobilized (save ends).
3. Lightning Arc (lightning): 1d8 + 4 lightning damage, and the target is dazed (save ends).
4. Venom Bolt (poison): 1d6 + 4 poison damage, and ongoing 5 poison damage and the target is slowed (save ends both).
Minor Actions
Shifty ✦ At-Will
Effect: The kobold shifts 1 square.
Triggered Actions
ᗕ Wild Blast (cold, fire, lightning) ✦ Encounter
Trigger: The kobold drops to 0 hit points.
Attack (No Action): Close burst 2 (creatures in the burst); +8 vs. Reflex
Hit: 2d6 + 5 cold, fire, and lightning damage.
Wild Teleport (teleportation) ✦ Encounter
Trigger: The kobold takes damage.
Effect (Immediate Reaction): The kobold teleports 1d6 squares.
Skills Arcana +10, Stealth +9
Str 11 (+2) Dex 15 (+4) Wis 15 (+4)
Con 14 (+4) Int 16 (+5) Cha 16 (+5)
Alignment Evil Languages Common, Draconic
Equipment: robes, dagger , wand implement .
Update (12/17/2012)
Updated in Dungeon 208.
Published in Dragon Magazine Annual.