Kobold Spiker
Small natural humanoid
Level 3 Controller XP 150
Initiative +4 Senses Perception +3; Darkvision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 15, Will 14 ; see also trap sense
Speed 6
(⚔) Short Sword (standard, at-will) ✦ Weapon
+7 vs AC; 1d6+3 damage.
(➶) Sling (standard, at-will) ✦ Weapon
Ranged 10/20; +7 vs AC; 1d6+3 damage.
ᗕ Foot Spiker (minor, encounter) ✦ Trap
As a minor action, a kobold spiker can drop caltrops in an adjacent square. Whenever any Medium or larger creature enters a square containing caltrops, the caltrops make the following attack: +10 vs. Reflex; 2d4 + 4 damage, and the target is slowed (save ends). Once caltrops hit with an attack, they are crushed and destroyed. A spiker carries enough caltrops to fill 1 square.
➶ Knee Shot (standard, at-will) ✦ Weapon
Ranged 10/20; +7 vs AC; 1d6+3 damage, and the target is pushed 1 square. If a creature is attacked by a trap due to this forced movement, the creature grants combat advantage to the trap.
Shifty (minor; at-will)
A kobold can shift 1 square as a minor action.
Trap Sense
A kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Draconic
Skills Dungeoneering +8, Stealth +11, Thievery +11
Str 11 (+1) Dex 16 (+4) Wis 14 (+3)
Con 12 (+2) Int 11 (+1) Cha 11 (+1)
Equipment: leather armor, sling, short sword, foot spikes (caltrops)
Published in Dragon Magazine Annual.