Kobold Spiker - Monsters

Kobold Spiker
Small natural humanoid
Level 3 Controller XP 150

Initiative +4        Senses Perception +3; Darkvision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 15, Will 14 ; see also trap sense
Speed 6

(⚔) Short Sword (standard, at-will) ✦ Weapon

+7 vs AC; 1d6+3 damage.

(➶) Sling (standard, at-will) ✦ Weapon

Ranged 10/20; +7 vs AC; 1d6+3 damage.

Foot Spiker (minor, encounter) ✦ Trap

As a minor action, a kobold spiker can drop caltrops in an adjacent square. Whenever any Medium or larger creature enters a square containing caltrops, the caltrops make the following attack: +10 vs. Reflex; 2d4 + 4 damage, and the target is slowed (save ends). Once caltrops hit with an attack, they are crushed and destroyed. A spiker carries enough caltrops to fill 1 square.

Knee Shot (standard, at-will) ✦ Weapon

Ranged 10/20; +7 vs AC; 1d6+3 damage, and the target is pushed 1 square. If a creature is attacked by a trap due to this forced movement, the creature grants combat advantage to the trap.

Shifty (minor; at-will)

A kobold can shift 1 square as a minor action.

Trap Sense

A kobold gains a +2 bonus to all defenses against traps.

Alignment Evil        Languages Draconic
Skills Dungeoneering +8, Stealth +11, Thievery +11
Str 11 (+1)      Dex 16 (+4)      Wis 14 (+3)
Con 12 (+2)      Int 11 (+1)      Cha 11 (+1)

Equipment: leather armor, sling, short sword, foot spikes (caltrops)


Published in Dragon Magazine Annual.