Gurrak, Ettin Headtaker - Monsters

Gurrak, Ettin Headtaker
Large natural humanoid (giant)
Level 10 Elite Soldier XP 1000

Initiative +8        Senses Perception +12
HP 222; Bloodied 111
AC 28; Fortitude 26, Reflex 18, Will 19
Saving Throws +2
Speed 6
Action Points 1

(⚔) Cleaver (standard, at-will) ✦ Weapon

Reach 2; +15 vs AC; 1d6+9 damage, and the target is pushed 1 square.

Swat (immediate reaction, when an enemy moves into a position that flanks the ettin, at-will)

The ettin targets one creature flanking it; +13 vs Fortitude; the target is pushed 3 squares.

Double Actions

An ettin rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn. Each set of actions corresponds to a different head. The ettin's ability to take immediate actions refreshes on each of its turns.

Dual Brain

At the end of its turn, the ettin automatically saves against the dazed and stunned conditions and against charm effects that a save can end.

Alignment Chaotic evil        Languages Giant
Str 28 (+14)      Dex 12 (+6)      Wis 15 (+7)
Con 23 (+11)      Int 8 (+4)      Cha 9 (+4)

Equipment: 2 cleavers, hide armor .


Published in H3 Pyramid of Shadows, page(s) 2.