High Shaman Sancossug - Monsters

High Shaman Sancossug
Small natural humanoid , goblin
Level 3 Solo Controller XP 750

Initiative +3        Senses Perception +2; low-light vision
HP 184; Bloodied 92
AC 22; Fortitude 17, Reflex 20, Will 22
Saving Throws +5
Speed 6
Action Points 2

(⚔) Shaman Rod (standard, at-will) ✦ Weapon

+7 vs AC; 1d6+1 damage.

Fire Cloud (standard, recharge ⚄⚅) ✦ Fire

Close burst 3; +7 vs Reflex; 3d6+1 fire damage.

Blinding Cloud (standard, recharge ⚄⚅)

Close burst 3; +7 vs Fortitude; 2d6+1 damage, and the target is blinded until the end of its next turn.

Stinging Cloud (standard, recharge ⚄⚅)

Close burst 3; +7 vs Will; 3d6+1 damage.

Misdirection (immediate reaction, when targeted by a ranged attack; at-will)

Change the attack's target to an adjacent foe.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The shaman shifts 1 square.

Alignment         Languages -
Skills Stealth +10, Thievery +10
Str 10 (+1)      Dex 15 (+3)      Wis 13 (+2)
Con 14 (+3)      Int 9 (0)      Cha 18 (+5)

Equipment: shaman rod, leather armor .



Revision (1/21/2009)
Replace the Hit Point line with “HP 184; Bloodied 92”.

Deletion (1/21/2009)
Remove “within 10” from fire cloud, blinding cloud, and stinging cloud.

Published in Forgotten Realms Campaign Guide, page(s) 21.