Haraevor - Monsters

Haraevor
Large natural beast (reptile)
Level 26 Elite Lurker XP 18000

Initiative +24        Senses Perception +14; tremorsense 20
HP 375; Bloodied 187
AC 42; Fortitude 42, Reflex 39, Will 37
Vulnerable critical hits
Saving Throws +2
Speed 8, burrow 8
Action Points 1

(⚔) Bite (standard, at-will)

+31 vs AC; 1d12+10 damage.

Bite Flurry (standard, at-will)

Close blast 2; +30 vs AC; 1d12+10 damage.

First Strike

A haraevor has combat advantage against any creature that has not yet acted in an encounter.

Combat Advantage

The haraevor deals an extra 3d10 damage with attacks against any target it has combat advantage against.

Four Heads

A haraevor rolls initiative four times (once for each head) and uses the highest result. A haraevor loses a head whenever it suffers a critical hit. If it is reduced to no heads, it instantly dies. Heads never grow back.

Alignment Unaligned        Languages -
Str 30 (+23)      Dex 25 (+20)      Wis 14 (+15)
Con 26 (+21)      Int 2 (+9)      Cha 20 (+18)


Published in Forgotten Realms Campaign Guide, page(s) 244.