Captain Shil Yargo
Small natural humanoid
Level 11 Elite Skirmisher XP 1200
Initiative +13 Senses Perception +11
HP 224; Bloodied 112
AC 27 (29 against opportunity attacks); Fortitude 23, Reflex 26, Will 23
Saving Throws +2 (+7 against fear effects)
Speed 6
Action Points 1
(⚔) Dagger (standard, at-will) ✦ Weapon
+16 vs AC; 1d4+8 damage (crit 2d6+12, or 2d8+12 if Shil has combat advantage against the target).
(➶) Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +16 vs AC; 1d4+8 damage.
⚔ Deep Stab (standard, at-will) ✦ Weapon
+16 vs AC; 2d4+8 damage, and the target is dazed until the end of Shil's next turn.
⚔ Whirling Slices (standard, encounter) ✦ Weapon
Shil makes three melee basic attacks. She can shift 1 square before or after each attack.
⚔ Thigh Cutter (standard, recharge ⚃⚄⚅) ✦ Weapon
Shil makes two melee basic attacks. If either hits, the target is also slowed (save ends); if both hit the same target, it is also knocked prone. Shil can shift 1 square before or after each attack.
Deck Dash (minor; encounter)
Shil shifts 3 squares.
Combat Advantage
Shil deals an extra 2d8 damage on melee attacks against any target she has combat advantage against.
Second Chance (immediate interrupt, when hit by an attack; encounter)
Shil forces the attacker to reroll the attack and take the new result.
Alignment Unaligned Languages Common, Halruaan
Skills Athletics +13, Bluff +15, Insight +11, Stealth +16, Thievery +18
Str 13 (+6) Dex 22 (+11) Wis 12 (+6)
Con 16 (+8) Int 10 (+5) Cha 20 (+10)
Equipment: dagger x2, leather armor .
Published in Forgotten Realms Campaign Guide, page(s) 255.