Jordaini Enforcer
Medium natural humanoid
Level 7 Elite Soldier XP 600
Initiative +10 Senses Perception +13
HP 164; Bloodied 82
AC 24; Fortitude 19, Reflex 20, Will 20
Saving Throws +2
Speed 7
Action Points 1
(⚔) Unarmed Strike (standard, at-will)
+14 vs AC; 1d8+5 damage, and the target is pushed 1 square.
⚔ Dizzying Blows (standard, encounter)
+12 vs ; 3d10+5 damage.. The Jordaini enforcer makes two melee basic attacks. If both hit the same target, that target is also dazed (save ends)
⚔ Exploit Opening (standard, recharges after the enforcer uses battle scrutiny)) ✦ Weapon
+12 vs AC; 1d8+5 damage, and the target is knocked prone.
Battle Scrutiny (minor; recharge ⚃⚄⚅)
The Jordaini enforcer gains a +2 bonus to all defenses and to Perception checks until the end of his or her next turn.
Redirect Attack (immediate reaction, when missed by a melee or ranged attack; recharges when the enforcer moves)
The Jordaini enforcer redirects the attack to an adjacent enemy other than the enemy who made the attack (if missed by a melee attack) or to an enemy within 3 squares (if missed by a ranged attack). The creature whose attack triggered this power makes another attack roll using the same attack to determine the success of the redirected attack.
Combat Advantage
The Jordaini enforcer deals an extra 1d6 damage on melee attacks against any target he or she has combat advantage against.
Reflective Evasion
When an area or close attack would deal half damage on a miss, it deals no damage to a Jordaini enforcer if it misses. In addition, the attacker takes 5 damage of the same type the attack deals.
Alignment Unaligned Languages Common, Draconic, Halruaan
Skills Acrobatics +13, Athletics +9, Insight +13
Str 13 (+4) Dex 21 (+8) Wis 20 (+8)
Con 18 (+7) Int 14 (+5) Cha 16 (+6)
Published in Forgotten Realms Campaign Guide, page(s) 256.