Thaalud - Monsters

Thaalud
Huge natural animate (blind, construct)
Level 20 Elite Soldier XP 5600

HP 380; Bloodied 190Initiative +15
AC 38, Fortitude 35, Reflex 31, Will 32Perception+16
Speed 8 (earth walk), burrow 2 (tunneling)Blindsight 20
Immune poison; Resist 10 cold, 10 fire, 10 lightning
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Maul (weapon) ✦ At-Will

Attack: Melee 3 (one creature); +27 vs. AC

Hit: 2d8 + 11 damage.

(➶) Thrown Maul (weapon) ✦ At-Will

Attack: Ranged 10/20 (one creature); +26 vs. AC

Hit: 2d8 +11 damage. The maul returns to the thaalud's grasp at the end of its turn.

Double Attack (weapon) ✦ At-Will

Effect: The thaalud makes two melee basic attacks.

Sweeping Maul (weapon) ✦ At-Will

Attack: Melee 3 (one creature); +20 vs. AC

Hit: 2d8 + 11 damage, the target is pushed 2 squares and is knocked prone, and the thaalud can make a melee basic attack against another creature within reach.

Spike Stones (zone) ✦ Encounter

Attack: Area burst 3 within 20 (enemies in the burst); +24 vs. AC

Hit: 1d8 damage, and the target is slowed (save ends). The area of the burst becomes a zone which is difficult terrain until the end of the encounter.

    Critical Hit: As above, but the target takes a -5 penalty to its saving throw to end the slowed condition.

Skills Arcana +21
Str 30 (+20)                Dex 17 (+13)                Wis 12 (+11)
Con 22 (+16)                Int 22 (+16)                Cha 24 (+17)

Alignment Unaligned        Languages understands Common and Netherese, telepathy 20
Equipment: +1 adamantine magic maul

Published in Forgotten Realms Campaign Guide, page(s) 262, Dungeon Magazine 180.