Thaalud
Huge natural animate (blind, construct)
Level 20 Elite Soldier XP 5600
| HP 380; Bloodied 190 | Initiative +15 |
| AC 38, Fortitude 35, Reflex 31, Will 32 | Perception+16 |
| Speed 8 (earth walk), burrow 2 (tunneling) | Blindsight 20 |
| Immune poison; Resist 10 cold, 10 fire, 10 lightning | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Maul (weapon) ✦ At-Will
Attack: Melee 3 (one creature); +27 vs. AC
Hit: 2d8 + 11 damage.
(➶) Thrown Maul (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +26 vs. AC
Hit: 2d8 +11 damage. The maul returns to the thaalud's grasp at the end of its turn.
⚔ Double Attack (weapon) ✦ At-Will
Effect: The thaalud makes two melee basic attacks.
⚔ Sweeping Maul (weapon) ✦ At-Will
Attack: Melee 3 (one creature); +20 vs. AC
Hit: 2d8 + 11 damage, the target is pushed 2 squares and is knocked prone, and the thaalud can make a melee basic attack against another creature within reach.
✻ Spike Stones (zone) ✦ Encounter
Attack: Area burst 3 within 20 (enemies in the burst); +24 vs. AC
Hit: 1d8 damage, and the target is slowed (save ends). The area of the burst becomes a zone which is difficult terrain until the end of the encounter.
Critical Hit: As above, but the target takes a -5 penalty to its saving throw to end the slowed condition.
Skills Arcana +21
Str 30 (+20) Dex 17 (+13) Wis 12 (+11)
Con 22 (+16) Int 22 (+16) Cha 24 (+17)
Alignment Unaligned Languages understands Common and Netherese, telepathy 20
Equipment: +1 adamantine magic maul
Published in Forgotten Realms Campaign Guide, page(s) 262, Dungeon Magazine 180.