Shadow Assassin
Prerequisite: RogueYou become a killing machine, striking from the shadows with deadly and bloody efficiency, and turning attacks against you into pain and suffering for your enemies. You believe in doing unto others before they can do unto you, and you know how to deliver punishment as only a striker can.
SHADOW ASSASSIN PATH FEATURES
Shadow Assassin's Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.Shadow Assassin's Riposte (11th level): When an enemy adjacent to you misses you with a melee attack, you can take a free action to deal damage to that enemy. The damage equals your Dexterity modifier.
Bloody Evisceration (16th level): Your Sneak Attack damage increases by 1d6 against a bloodied enemy.
Killer's EyeShadow Assassin Attack 11
You strike with a killer's eye, seeking to take down your enemy as quickly and efficiently as possible.
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, or 3[W] + Dexterity modifier damage if the target hasn't taken any actions during the encounter.
Update (10/4/2011)
Updated in Class Compendium.
Bad Idea, FriendShadow Assassin Utility 12
The first time an enemy attacks you, that opponent discovers just how bad an idea that is.
Daily ✦ Martial
Immediate Interrupt Personal
Trigger: An adjacent enemy makes a melee attack against you for the first time during this encounter, and you are not granting combat advantage.
Effect: You gain a +10 power bonus to all defenses against the enemy's attack. If the attack misses, the enemy takes double your Shadow Assassin's Riposte damage.
Update (10/4/2011)
Updated in Class Compendium.
Final BlowShadow Assassin Attack 20
Your enemy is seriously wounded. This shot will finish it off.
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One bloodied creature
Attack: Dexterity vs. Reflex
Hit: 5[W] + Dexterity modifier damage, and you shift a number of squares up to your Charisma modifier. You must end this shift adjacent to an enemy.
Miss: Half damage.
Update (10/4/2011)
Updated in Class Compendium.
(10/4/2011)
Updated in Class Compendium.
Published in Player's Handbook, page(s) 128, Class Compendium.