Tiefling Hellstalker
"Manifestations of the darkest flames of Hell cover me. You'll see the genuine article soon enough."
Prerequisite: Tiefling, rogueSupernatural might comes naturally to a tiefling. Blood tied to the dark history of devils makes the reason for this obvious. In a vestigial form, this power lends vehemence to a tiefling's retaliation against attackers. History has shown that a tiefling who wishes to do so can reach inward for even more power, manifesting it in a variety of ways.
Those ways are mirrored in devils and their home. When mortals speak of the Nine Hells, they refer to fire, smoke, and the burning wrath of fiends. But the truth is more complex. The hells have ice, storms, and shadow. They even have combinations of these, the elements mixing in strange and unnatural ways to produce oddities such as lightless fire.
Some tieflings prefer to live up to expectations, displaying talent with anger and flame. They evoke terror by playing the devil's part. But they lack subtlet y, which is a devil's best tool. They fail to acknowledge that mortals most fear what they can't see.
Drawing on the darkness within, a darkness that extends from the hells, a tiefling can gain uncanny advantages against enemies. Eyes can be dimmed, darkness and invisibility can be pierced, and flesh can be burned without light.
You know this, because you have learned to summon the darkness enshrouding your soul. By coupling it with your deadly martial skills, you become a terror in lightless halls under the earth, as well as on shadowed streets and in moonless wilds. Where light does find you, you snuff it in the sight of your foes. Eventually, the shadows you call up will be able to, at times, burn your enemies like extraplanar blackfire.
TIEFLING HELLSTALKER PATH FEATURES
Hell's Shadows (11th level): When you have concealment or total concealment, you gain a +1 bonus to all defenses.Hellstalker Action (11th level): You can spend an action point to gain concealment until the end of your next turn, instead of taking an extra action.
Gloom Wrath (16th level): When you use infernal wrath, you gain combat advantage against the target of the power until the end of your next turn.
Dimming BlowTiefling Hellstalker Attack 11
To the senses of the one you strike, gloom covers you.
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and you become invisible to the target until the end of your next turn.
Devil's SightTiefling Hellstalker Utility 12
You tap your heritage and gain a piercing vision.
Daily ✦ Martial
Minor Action Personal
Effect: Until the end of the encounter, you gain darkvision and the ability to perceive invisible creatures and objects as if they were visible.
Blackfire WindTiefling Hellstalker Attack 20
Shadowy blazes engulf your foes and dim your image as you strike true.
Daily ✦ Fire, Martial, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst you can see
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and ongoing 10 fire damage (save ends).
Effect: You are invisible to the targets until the end of your next turn.
Published in Martial Power, page(s) 99.