Divine Oracle
Prerequisite: ClericYou become the voice of your god, full of prophecy and omens. When you use your oracular powers, your eyes glow with the silvery depths of the Astral Sea.
DIVINE ORACLE PATH FEATURES
Foresight (11th level): You and each ally within 5 squares of you cannot be surprised. In addition, whenever you make an initiative check, roll twice and use either result.Prophetic Action (11th level): When you spend an action point to take an extra action, you also gain an extra move action that you can use on a different turn of yours during this encounter.
Terrifying Insight (16th level): When you make an attack roll against Will, you can roll twice and use the higher result. If you do so and the attack misses, you are dazed until the end of your next turn.
Prophecy of DoomDivine Oracle Attack 11
You predict dire results for your enemy.
Encounter ✦ Divine
Standard Action Ranged 5
Target: One creature
Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This effect lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.
Good OmensDivine Oracle Utility 12
You peer into the future and predict good fortune for you and your allies.
Daily ✦ Divine
Standard Action Ranged 10
Targets: You and each ally
Effect: Each target gains a +5 power bonus to all d20 rolls until the end of your next turn, but cannot score a critical hit while this power is in effect.
Hammer of FateDivine Oracle Attack 20
You assail your foe with words of power. If your foe avoids the barrage, you can untangle the lines of fate and perform a different action.
Daily ✦ Divine, Implement
Standard Action Ranged 20
Target: One creature
Attack: Wisdom vs. Will
Hit: 5d10 + Wisdom modifier damage.
Miss: Neither this power nor the standard action is expended. You can take a different standard action during this turn, but you can't use this power again until your next encounter.
Published in Player's Handbook, page(s) 73, Class Compendium.