Kensei
Prerequisite: FighterYou study an ancient form of martial training that makes you one with your chosen weapon. Together, you represent a combination of destruction that few foes can long stand against.
KENSEI PATH FEATURES
Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action.Kensei Focus (11th level): You gain a +1 bonus to weapon attack rolls with a melee weapon of your choice.
Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different kind of weapon, you lose this benefit, and the benefit of Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.
MasterstrokeKensei Attack 11
An unerring strike foretells your enemy's demise.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 2[W] + Strength modifier damage.
Ultimate ParryKensei Utility 12
With a whirl of your weapon, you expertly deflect an enemy's attack.
Daily ✦ Martial
Immediate Reaction Personal
Trigger: You take damage from an attack
Effect: The damage is reduced by an amount equal to your level.
Weaponsoul DanceKensei Attack 20
You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies' thicket of swords.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the target falls prone. In addition, it is immobilized until the end of your next turn.
Effect: You shift up to 5 squares and can then make the secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength +2 vs. AC
Hit: 2[W] + Strength modifier damage, and the secondary target falls prone. In addition, it is immobilized until the end of your next turn.
Effect: You shift up to 5 squares and can then make the tertiary attack.
Tertiary Target: One creature other than the primary and secondary targets
Tertiary Attack: Strenght +3 vs. AC
Hit: 1[W] + Strength modifier damage, and the tertiary target falls prone. In addition, it is immobilized until the end of your next turn.
Published in Player's Handbook, page(s) 87, Class Compendium.