Flame of Hope
"I do not aspire to greatness. I hope instead that my actions can kindle the flame of greatness in others."
Prerequisite: InvokerWhen the gods warred with the primordials at the dawn of time, the gods fought to bring hope to the world they had helped to create. If the world had been left to the primordials, it would have been a fearsome place, dominated by tyrants who might destroy and remake any part of the world without warning. All the mortal inhabitants of the world might have been slaves, as the dwarves were enslaved by the titan servitors of the primordials. At best, they might have been terrified fugitives, hiding in despair from the wanton destruction of the world's elemental rulers.
Because the gods fought the primordials and freed the world from their dominion, the mortal races can live in hope. It is your sacred trust to nurture the embers of hope in the world and stir them into great bonfires that shed light into the world's darkest places. As a flame of hope, you wield powers of fiery radiance that heal and inspire your allies while burning and blinding your foes.
FLAME OF HOPE PATH FEATURES
Enduring Hope (11th level): While you aren't bloodied, each ally within 5 squares of you gains a +1 bonus to saving throws.Inspiring Attack Action (11th level): When you spend an action point to make an attack, you and each ally within 5 squares of you gain a bonus to attack rolls against each target of that attack until the start of your next turn. The bonus equals your Intelligence modifier.
Righteous Resurgence (16th level): When you use your second wind, each enemy within 5 squares of you takes 1d6 + your Intelligence modifier fire and radiant damage, and each ally within 5 squares of you gains temporary hit points equal to that damage.
Numinous CascadeFlame of Hope Attack 11
Brilliant fire streams from you to burn your foe, and cascades past that foe to sear another. Radiance dances across both targets, guiding the attacks of your allies against them.
Encounter ✦ Divine, Fire, Implement, Radiant
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier fire and radiant damage. Until the end of your next turn, your allies gain a +2 bonus to attack rolls against the primary target.
Effect: Make a secondary attack.
Secondary Target: One creature within 5 squares of the primary target
Secondary Attack: Wisdom vs. Reflex
Hit: 1d10 + Wisdom modifier fire and radiant damage. Until the end of your next turn, your allies gain a +2 bonus to attack rolls against the secondary target.
Blinding WardFlame of Hope Utility 12
Brilliant fire erupts from your ally at your word, blinding the enemy who sought to harm your friend.
Daily ✦ Divine
Immediate Interrupt Ranged 10
Trigger: An enemy within 10 squares of you makes an attack roll against you or your ally
Target: The triggering enemy
Effect: The target is blinded until the start of your next turn.
Sunburst BulwarkFlame of Hope Attack 20
Radiant fire erupts from you, bringing respite to your allies and searing your foes, rooting your enemies in place.
Daily ✦ Divine, Fire, Healing, Implement, Radiant
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier fire and radiant damage, and the target is immobilized until the end of your next turn.
Effect: Each ally in the burst can spend a healing surge and regains additional hit points equal to your Intelligence modifier.
Published in Player's Handbook 2, page(s) 116.