Battle Mage
"You think I'm just a simple scholar, my head buried amid my scrolls and books? Think again!"
Prerequisite: Wizard classYou didn't leave behind the thrill of battle when you took up the mantle of wizard, so why should you stand back and let the fighters have all the fun? You have developed skills and techniques that have turned you into a true battle mage, ready to deal damage up close and personal or from afar, depending on the situation and how the mood strikes you. You have even learned of a technique for using arcane energy to temporarily stave off death—and you can't wait to try it out in battle!
BATTLE MAGE PATH FEATURES
Arcane Riposte (11th level): When a creature provokes an opportunity attack from you, you can make an opportunity attack with one of your hands (Intelligence + 4 vs. Reflex). The bonus increases to +6 at 21st level. Choose cold, fire, force, or lightning. On a hit, the attack deals 1d8 + Intelligence modifier damage of that type.Battle Mage Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
Battle Edge (16th level): When you first become bloodied in an encounter, you can use any at-will power you know as an immediate reaction.
Forceful RetortBattle Mage Attack 11
The power and certainty of your words knock your enemies off their feet.
Encounter ✦ Arcane, Evocation, Force, Implement
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Intelligence modifier force damage, and you can push the target 1 square and knock it prone.
Update (1/25/2012)
Updated in Class Compendium.
Arcane RejuvenationBattle Mage Utility 12
In a bad spot, you draw on arcane energy to help you stay on your feet.
Daily ✦ Arcane, Healing
Immediate Interrupt Personal
Trigger: You drop to 0 hit points or fewer.
Effect: You regain hit points equal to your level + your Intelligence modifier.
Update (1/25/2012)
Updated in Class Compendium.
Closing SpellBattle Mage Attack 20
You save the best for last—a devastating display of pure elemental power that your enemies aren't likely to see again.
Daily ✦ Arcane, Evocation, Implement, Varies
Standard Action Area burst 3 within 20 squares
Special: Choose cold, fire, lightning, or thunder. Your choice determines the power's damage type.
Target: Each enemy in the burst
Attack: Intelligence vs. Reflex
Hit: 3d10 + Intelligence modifier damage of the chosen type, or 8d10 + Intelligence damage of that type if you have no other daily attack powers remaining.
Miss: Half damage.
Update (1/25/2012)
Updated in Class Compendium.
Published in Player's Handbook, page(s) 169, Class Compendium.