Lyrandar Wind-Rider - Paragon Paths

Lyrandar Wind-Rider

"Battling me is as futile as trying to strike the wind. And if you try, you'll look just as foolish."

Prerequisite: Mark of Storm feat

You're more at home in the skies aboard a House Lyrandar airship than you are on the ground. Through the power of your dragon mark, you exert control over wind and weather. You're naturally held aloft by breezes, but the wind isn't just a constant companion, it's also a weapon in your arsenal. With the aid of your dragon mark, you can cause sudden bursts of wind that send your enemies flying. With enough power, you can even summon a tornado to tear through your enemy's ranks. Those who trifle with you feel the fury of the storm.

LYRANDAR WIND-RIDER PATH FEATURES

    Storm Adept (11th level): You gain a +1 bonus to attack rolls and a bonus equal to your Constitution modifier (minimum 1) to damage from lightning or thunder attack powers.
    Wind-Rider Action (11th level): When you spend an action point to take an extra action, you gain a fly speed equal to your speed (and can hover) until the end of your next turn.
    Feather's Touch (16th level): Once per encounter, you can use the wizard utility power feather fall.

Wind BurstLyrandar Wind-Rider Attack 11

With the power of your dragon mark, you call forth a column of wind that lands on your enemies, scattering them in all directions.

Encounter   ✦     Implement
Standard Action      Area burst 2 within 10 squares

Target: Each creature in the burst

Attack: Charisma or Constitution vs. Fortitude

Hit: 3d6 + Charisma or Constitution modifier damage, and you push the target 2 squares away from the attack's origin square. A target in the burst's origin square is knocked prone instead of pushed.

Zephyr WingsLyrandar Wind-Rider Utility 12

You feel a rush of wind at your back, and you're carried aloft.

Daily  
Minor Action      Personal

Effect: You gain a fly speed equal to your speed until the end of your next turn.

Sustain Minor: The effect persists.

Unruly CycloneLyrandar Wind-Rider Attack 20

Your dragon mark flares as you struggle to control a powerful tornado and blast your foes.

Daily   ✦     Implement, Zone
Standard Action      Area burst 1 within 10 squares

Effect: The burst creates a zone of violent wind that lasts until the end of your next turn. As a move action, you can move the zone 4 squares. Each creature that starts its turn within the zone is subject to the following attack.

  Attack: Charisma or Constitution vs. Fortitude.

  Hit: 3d10 + Charisma or Constitution modifier, and you push the target 4 squares away from the burst's origin square.

Sustain Minor: The zone persists.


Published in Eberron Player's Guide, page(s) 72.