Justiciar
"I fight for justice, my faith and my strong arm defending those in need."
Prerequisite: Paladin classYou become the embodiment of justice, a champion of righteousness and fairness—at least as viewed from the perspective of your particular faith. You are granted the ability to shelter and protect your allies and others in need, while also receiving powers that help you do the right thing according to the faith you have embraced.
JUSTICIAR PATH FEATURES
Just Action (11th level): When you spend an action point to take an extra action, each enemy adjacent to you is weakened until the end of its next turn.Just Spirit (11th level): Each ally adjacent to you can reroll one saving throw at the end of his or her turn.
Just Shelter (16th level): Allies adjacent to you are immune to fear and charm effects and receive a +1 bonus to saving throws.
Just RadianceJusticiar Attack 11
A burst of light, like purity and justice, explodes from your holy symbol, sending searing pain through enemies you have challenged.
Encounter ✦ Divine, Implement, Radiant
Standard Action Close burst 5
Target: Each enemy marked by you in the burst
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier radiant damage, and until the end of your next turn, the target cannot make an attack that does not include you.
Strike Me InsteadJusticiar Utility 12
You call upon your innate sense of justice and honor, whisper a short prayer, and redirect an attack so that you take the hit for those you would protect.
Daily ✦ Divine
Immediate Interrupt Personal
Trigger: An ally within 5 squares of you is attacked
Effect: The attack misses all of your allies it targets, but automatically hits you even if you weren't a target of the attack.
Challenge the UnjustJusticiar Attack 20
Your enemies surround you, and the purity within you cries out for justice. You focus a powerful prayer through your holy symbol, sending forth a radiant burst of punishing force that no enemy can ignore.
Daily ✦ Divine, Implement, Radiant
Standard Action Close burst 10
Target: Each enemy in the burst
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier radiant damage, and the target is marked until the end of your next turn.
Miss: Half damage, and the target is marked until the end of your next turn.
Published in Player's Handbook, page(s) 102.