Sword Marshal
Prerequisite: Warlord, proficiency with a heavy bladeYou have extensively studied the use of light blades and heavy blades, and your weapon of choice has become a symbol of your power and leadership. You never enter a battle without your blade in hand, and your allies know to look for that gleaming weapon when they need help or inspiration.
SWORD MARSHAL PATH FEATURES
Disciplined Blade (11th level): When you miss an enemy with a melee attack using a heavy blade, you gain a +2 bonus to your next attack roll with that weapon against the same enemy.Sword Marshal's Action (11th level): You can spend an action point to regain one warlord encounter attack power that you have already used during this encounter, instead of taking an extra action.
Skewer the Weak (16th level): When you score a critical hit against an enemy with a heavy blade, you and your allies gain combat advantage against that enemy until the end of your next turn.
Blade FlurrySword Marshal Attack 11
You slash a foe, swoop to one side, and swing your blade against the same foe or another enemy within your reach.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a heavy blade.
Primary Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you can shift 1 square. Make the secondary attack.
Secondary Target: One creature
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Sword Marshal's BoonSword Marshal Utility 12
Warlord, help thyself!
Daily ✦ Martial
Free Action Personal
Trigger: You use a warlord utility power that can target you or an ally.
Effect: The power targets both you and the ally.
Diamond Blade of VictorySword Marshal Attack 20
The presence of stalwart allies adds to the fury of your strike, which slices through the armored shell of your enemy and cuts deep into bone.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a heavy blade.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. For each ally within 2 squares of you, the target takes 1[W] extra damage (maximum 4[W] extra damage).
Miss: Half damage.
Published in Player's Handbook, page(s) 155, Class Compendium.