Jack-of-All-Trades
"Yeah . . . I can do that, and that . . . and that."
Prerequisite: RogueYou are a jack-of-all-trades; learning new skills comes naturally to you, and you enjoy pitting your abilities against any challenge. Your thirst for knowledge will drive you to learn new skills until the day you die.
Since your youth, you have had an intense yearning to learn more than what books and teachers could provide. You understood from a young age that knowledge and skill can take you places that money and influence can't. You hoard knowledge the way a dragon covets its treasure, though you are happy to share it with anyone you consider worthy, or when doing so suits your fancy.
Folks might consider you a pack rat or a dabbler, but you know that the items you collect and the skills you acquire will help you in the future. And when you're there to save the day, anyone who derided your habits will realize the mistake and thank you.
Eladrin are a natural choice for this path because of their high Dexterity and Intelligence, as well as the fact that they gain an additional skill of their choice. Humans also excel as jacks-of-all-trades because of their vast variety of experiences and versatility of skill and knowledge.
JACK-OF-ALL-TRADES PATH FEATURES
Dabbler (11th level): You gain a +2 bonus to all skill checks.Expert Assault (11th level): When you spend an action point to take an extra action, you gain a +5 bonus to skill checks until the end of your turn.
Advanced Dabbler (16th level): You gain training in three skills.
Scoundrel's PhilosophyJack-of-All-Trades Attack 11
You humble your foe with your fighting prowess, then befuddle it with your vast knowledge of proper fighting techniques.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Primary Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and make a secondary attack against the target.
Secondary Attack: Dexterity vs. Will
Hit: The target is dazed until the end of your next turn.
Always a NaturalJack-of-All-Trades Utility 12
You are a natural at everything you do.
Encounter ✦ Martial
Free Action Personal
Trigger: You make a skill check and dislike the result
Effect: You reroll the triggering check and use either result.
Every Trick in the BookJack-of-All-Trades Attack 20
You attack from all angles, using every technique and bit of knowledge you have to defeat your foe.
Daily ✦ Martial, Reliable, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity vs. AC, Fortitude, Reflex, Will. You make one attack roll and compare the result against all four defenses. A target suffers the effect associated with each defense that the attack hits.
Hit (AC): 2[W] damage.
Hit (Fortitude): 1[W] damage, and the target is slowed (save ends).
Hit (Reflex): 1[W] damage, and you knock the target prone.
Hit (Will): 1[W] damage, and the target is dazed (save ends).
Effect: You shift 3 squares + 1 square for each defense you hit.
Published in Martial Power 2, page(s) 75.