Veiled Guardian
"Arcane power steadies my mind and focuses my defenses. Those who are with me need not fear the battle's outcome."
Prerequisite: Veiled Alliance themePreservers of the Veiled Alliance lead the way for spellcasters everywhere, keeping the only honorable path of arcane power alive. And yet as powerful as they are, most of them need stalwart warriors to hold back the enemy while they work their magic. Protecting preservers is a duty of all who consider themselves members of the Veiled Alliance.
You have taken this tenet to heart and become its embodiment. Involvement with preservers has taught you much. Your training with the Alliance has honed your skills so that you can disable any adversary. This practice might have even made you into a preserver proper, if you weren't one before.
Now you are an elite defender of the Alliance and its goals, an ideal example of the preserving way. You weave arcane power to give your allies the openings they need. So that you and your allies can succeed, you hinder the enemy with specialized techniques. Victory is sometimes defined as mere survival or a daring escape, but preventing enemies of the Alliance from doing harm or making their own getaway is even better. Few do that better than you.
VEILED GUARDIAN PATH FEATURES
Alliance-Trained Mind (11th level): You gain a +1 bonus to Will and a +2 bonus to Insight checks and Perception checks.Veiled Defender's Action (11th level): When you spend an action point, one enemy adjacent to you is marked by you and grants combat advantage (save ends both).
Marked Preservation (16th level): When an ally makes an arcane attack against a creature adjacent to you, you can mark that creature until the end of your next turn.
Soul-Veiling StrikeVeiled Guardian Attack 11
Using special techniques, you deliver a blow that wounds the body, mind, and soul.
Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Special: You can spend a minor action when you use this power to enhance it. If you do so and your attack hits, one ally adjacent to the target can shift 1 square.
Target: One creature
Attack: Primary ability vs. AC
Hit: 2[W] + ability modifier damage, and you mark the target until the end of your next turn. Until the mark ends, the target can use only at-will powers and cannot recharge powers.
Guardian DashVeiled Guardian Utility 12
Your eldritch might threatens to knock aside those who stand in your path as you chase down a chosen adversary.
Encounter ✦ Arcane, Weapon
Move Action Personal
Effect: You move your speed to a square adjacent to an enemy. You mark that enemy until the end of your next turn. You have resist 10 to all damage during this movement, and each enemy that makes an opportunity attack against you during this movement is knocked prone.
Veiled Guardian StanceVeiled Guardian Attack 20
With a vicious sweep of your weapon, you attract the attention of all nearby enemies. Leaving your presence is asking for swift punishment.
Daily ✦ Stance, Weapon
Standard Action Close burst 1
Special: You can spend a minor action when you use this power to enhance it. If you do so, you gain a +2 power bonus to the melee basic attack rolls granted by this stance.
Target: Each creature in the burst
Attack: Primary ability vs. AC
Hit: 2[W] + ability modifier damage, and you mark the target (save ends).
Miss: Half damage, and you mark the target until the end of your next turn.
Effect: You can assume the veiled guardian stance. Until the stance ends, when a target of this power marked by you leaves a square adjacent to you, you can make a melee basic attack against the target as an opportunity action. If your attack hits, the target cannot leave the square until the start of its next turn.
Published in Dark Sun Campaign Setting, page(s) 69.