Scion of the All-Spirit
"The All-Spirit fills me with understanding of all things. I will now teach you about these things."
Prerequisite: WardenAlthough many wardens acknowledge the All-Spirit in name, you welcome the All-Spirit into the very core of your being, transforming yourself into the strong right hand of the All-Spirit and seeking to bring the truth of the All-Spirit to bear in everything you do.
Becoming a scion of the All-Spirit is a transformative experience that shapes you in myriad ways. You shrug off the seemingly inconsequential minutiae of your mortal existence in favor of embracing the greater spirit that subsumes all creation. Although you still exist in corporeal form, you develop a spiritual communion with the All-Spirit that reshapes your essence and combines your soul with the greatest primal spirit. You are a pure representative of the All-Spirit, seeking to protect the natural world by channeling the power you have been granted by the All-Spirit.
SCION OF THE ALL-SPIRIT PATH FEATURES
All-Spirit Action (11th level): When you spend an action point to take an extra action, you become insubstantial and gain phasing until the end of your next turn.All-Spirit Strike (11th level): Whenever you score a critical hit, your damage ignores all the target's resistances, including insubstantial.
Share the All-Spirit (16th level): Whenever you spend a healing surge, one ally within 5 squares of you makes a saving throw with a bonus equal to your Constitution modifier.
Voice of the All-SpiritScion of the All-Spirit Attack 11
Your attack resonates with the voice of the All-Spirit, rendering your foes prone for future attacks.
Encounter ✦ Primal, Thunder, Weapon
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier thunder damage, and the target falls prone. The target is deafened and marked until the end of your next turn.
All-Spirit StepScion of the All-Spirit Utility 12
The All-Spirit beckons to your enemies as you slip out of trouble.
Encounter ✦ Primal, Teleportation
Move Action Personal
Effect: You mark each enemy adjacent to you and then teleport your speed. You must end this teleport adjacent to at least one enemy you marked with this power.
Form of the All-SpiritScion of the All-Spirit Attack 20
Your body becomes a miasma of primal spirits encompassing animal, plant, weather, and elemental aspects in equal parts. Your new form reaches out to your allies and strikes at your foes.
Daily ✦ Polymorph, Primal
Minor Action Personal
Effect: You assume the guardian form of the All-Spirit until the end of the encounter. While you are in this form, you gain a +1 power bonus to all defenses. In addition, you and each ally adjacent to you gain resist 5 to all damage.
Once during this encounter, you can use the All-Spirit Attack power while you are in this form.
All-Spirit Attack
Daily ✦ Polymorph, Primal, Weapon
Standard Action Melee weapon
Requirement: The power Form of the All-Spirit must be active in order to use this power.
Effect: Before the attack, you teleport your speed.
Target: One creature
Attack: Strength vs. Will
Hit: 2[W] + Strength modifier damage, and the target is dominated until the end of your next turn.
Miss: Half damage, and the target is dazed until the end of your next turn.
Published in Dragon Magazine 386, page(s) 43.