Awakened Visionary
"Many roads lead into the future, but by following the one I walk, you can find the victory you seek."
Prerequisite: ArdentIncursions from the Far Realm have left scars across the world throughout the ages, so that the material fabric of the mortal realm is riddled with holes and fault lines. Your psionic power has made you sensitive to the damage caused by the aberrant invasion, and it has given you a talent for using that damage to your own advantage.
The memories come to you in dreams and waking visions, instructing you in forgotten fighting techniques to better combat the invasion from the Outside. These revelations also grant you a unique perspective on the world, allowing you to seek hidden pathways through time and space. Through these unseen scars of ancient battles, you move from place to place in a flash and can open portals through which you scatter your enemies across the battlefield. The more destruction caused by the threat of the Far Realm, the more powerful you become. Most importantly, this knowledge also tells you that the aberrant menace will one day be defeated.
AWAKENED VISIONARY PATH FEATURES
Dimensional Action (11th level): When you spend an action point to make an attack, you can teleport a number of squares equal to your Wisdom modifier before or after the attack.Paragon Power Points (11th level): You gain 2 additional power points.
Unnerving Vision (11th level): Whenever you hit an enemy with an unaugmented ardent at-will power, you mark that enemy until the end of your next turn.
Instant Adjustment (16th level): Whenever an enemy marked by you ends its turn in a square adjacent to you, you can teleport the enemy to any other unoccupied square adjacent to you as a free action.
Yawning PortalsAwakened Visionary Attack 11
Your attack binds your enemy to myriad doorways only you can see. If it seeks to escape, you alter its path to control its destination.
Encounter ✦ Augmentable, Psionic, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and you mark the target until the end of your next turn. If the target moves on its next turn, you can teleport the target 2 squares as a free action at the end of that turn.
Augment 2Hit: 3[W] + Charisma modifier damage, and you mark the target until the end of your next turn. If the target moves on its next turn, you can teleport the target a number of squares equal to your Wisdom modifier as a free action at the end of that turn.
Clear HorizonAwakened Visionary Utility 12
You and an ally swap places through hidden portals to confuse your enemies.
Encounter ✦ Psionic, Teleportation
Move Action Ranged 10
Target: One ally
Effect: You teleport yourself and the target, swapping positions. Each enemy adjacent to you at the end of the teleport grants combat advantage to your allies until the end of your next turn.
Warping LandscapeAwakened Visionary Attack 20
You warp reality to flip yourself, your allies, and your foe across the battlefield.
Daily ✦ Psionic, Teleportation, Weapon
Standard Action Melee weapon
Effect: Before the attack, you teleport yourself and one ally within 5 squares of you, swapping positions.
Target: One creature
Attack: Charisma vs. AC
Hit: 4[W] + Charisma modifier damage, and you mark the target (save ends).
Aftereffect: You teleport the target and one ally within 5 squares of you, swapping their positions.
Miss: Half damage, and you mark the target until the end of your next turn.
Published in Psionic Power, page(s) 23.