Valiant Cavalier
Prerequisite: Only a cavalier can take this paragon path.You have fought many evil foes, and now you are ready to take the battle to even more powerful enemies. Your dedication to your virtue shines through in each of your actions.
VALIANT CAVALIER PATH FEATURES
Beacon of Virtue (11th level): You gain an encounter attack power associated with your virtue.Beacon of Sacrifice
You gain the beacon of sacrifice power.
Beacon of SacrificeValiant Cavalier Attack 11
You expend a portion of your vitality to send a flashing burst of radiant energy spilling across your enemies, searing them even as your sacrifice lends strength to your allies.
Encounter ✦ Divine, Radiant, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage.
Effect: You can choose to take 10 damage (this damage ignores your immunities and resistances). If you do so, each ally within 2 squares of you gains resist 10 to all damage until the start of your next turn.
Beacon of Valor
You gain the beacon of valor power.
Beacon of ValorValiant Cavalier Attack 11
You raise your weapon and shout your defiance at your foes, hammering them with the divine force of your resolve as your allies redouble their efforts.
Encounter ✦ Divine, Fear, Radiant, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the target is immobilized until the end of your next turn.
Effect: Each ally in the burst gains a +2 power bonus to attack rolls until the end of your next turn.
Valiant Cavalier's Action (11th level): You gain a path feature associated with your virtue.
Sacrificial Action
When you spend an action point to take an extra action, you can also spend a healing surge as a free action. You regain no hit points for doing so, but each ally within 5 squares of you regains hit points equal to your level.
Valorous Action
When you spend an action point to take an extra action, you also gain a +2 power bonus to attack rolls until the end of your next turn. If at least one bloodied ally is within 5 squares of you when you spend the action point, the bonus increases to +4.
Virtuous Health (11th level): You gain a +2 bonus to saving throws. You also gain immunity to diseases of your level or lower.
Banner of Virtue (12th level): You gain a utility power associated with your virtue.
Banner of Sacrifice
You gain the banner of sacrifice power.
Banner of SacrificeValiant Cavalier Utility 12
A banner of divine energy, stained with blood, appears over you, symbolizing the sacrifice you make to fortify your allies.
Daily ✦ Aura, Divine, Healing
Minor Action Personal
Effect: You activate an aura 2 that lasts until the end of the encounter. Whenever you take 20 or more damage from a single attack, each bloodied ally in the aura regains 5 hit points.
Banner of Valor
You gain the banner of valor power.
Banner of ValorValiant Cavalier Utility 12
A banner of divine energy appears over you, channeling your fighting prowess into inspiration for your allies' attacks and defenses.
Daily ✦ Aura, Divine
Minor Action Personal
Effect: You activate an aura 2 that lasts until the end of the encounter. Whenever you hit an enemy with an attack, each ally in the aura gains a +2 power bonus to attack rolls and all defenses until the end of your next turn.
Enduring Champion (16th level): You gain a bonus to your healing surge value equal to your Charisma modifier.
Virtuous Burden (20th level): You gain a daily attack power associated with your virtue.
Burden of Sacrifice
You gain the burden of sacrifice power.
Burden of SacrificeValiant Cavalier Attack 20
Radiant energy flares around you as you land a punishing blow on your enemy. Then, as part of your sacrifice, the energy streams out of you, taking a portion of your vitality to deliver health to your allies.
Daily ✦ Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier radiant damage.
Miss: Half damage.
Effect: For each ally you choose within 5 squares of you, you can spend a healing surge but regain no hit points. Instead, that ally regains hit points equal to your healing surge value. If you spend at least one healing surge in this way, you gain resist 10 to all damage until the end of the encounter.
Burden of Valor
You gain the burden of valor power.
Burden of ValorValiant Cavalier Attack 20
Your weapon becomes a brand of radiant energy as you strike your foe. Divine power swirls around you, compelling your enemy to enter a duel against you.
Daily ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier radiant damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to attack rolls against the target, and the target takes a -5 penalty to attack rolls against all creatures other than you. This effect lasts until the end of the encounter or until you end your turn without having attacked the target during that turn.
Beacon of SacrificeValiant Cavalier Attack 11
You expend a portion of your vitality to send a flashing burst of radiant energy spilling across your enemies, searing them even as your sacrifice lends strength to your allies.
Encounter ✦ Divine, Radiant, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage.
Effect: You can choose to take 10 damage (this damage ignores your immunities and resistances). If you do so, each ally within 2 squares of you gains resist 10 to all damage until the start of your next turn.
Beacon of ValorValiant Cavalier Attack 11
You raise your weapon and shout your defiance at your foes, hammering them with the divine force of your resolve as your allies redouble their efforts.
Encounter ✦ Divine, Fear, Radiant, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the target is immobilized until the end of your next turn.
Effect: Each ally in the burst gains a +2 power bonus to attack rolls until the end of your next turn.
Banner of SacrificeValiant Cavalier Utility 12
A banner of divine energy, stained with blood, appears over you, symbolizing the sacrifice you make to fortify your allies.
Daily ✦ Aura, Divine, Healing
Minor Action Personal
Effect: You activate an aura 2 that lasts until the end of the encounter. Whenever you take 20 or more damage from a single attack, each bloodied ally in the aura regains 5 hit points.
Banner of ValorValiant Cavalier Utility 12
A banner of divine energy appears over you, channeling your fighting prowess into inspiration for your allies' attacks and defenses.
Daily ✦ Aura, Divine
Minor Action Personal
Effect: You activate an aura 2 that lasts until the end of the encounter. Whenever you hit an enemy with an attack, each ally in the aura gains a +2 power bonus to attack rolls and all defenses until the end of your next turn.
Burden of SacrificeValiant Cavalier Attack 20
Radiant energy flares around you as you land a punishing blow on your enemy. Then, as part of your sacrifice, the energy streams out of you, taking a portion of your vitality to deliver health to your allies.
Daily ✦ Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier radiant damage.
Miss: Half damage.
Effect: For each ally you choose within 5 squares of you, you can spend a healing surge but regain no hit points. Instead, that ally regains hit points equal to your healing surge value. If you spend at least one healing surge in this way, you gain resist 10 to all damage until the end of the encounter.
Burden of ValorValiant Cavalier Attack 20
Your weapon becomes a brand of radiant energy as you strike your foe. Divine power swirls around you, compelling your enemy to enter a duel against you.
Daily ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier radiant damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to attack rolls against the target, and the target takes a -5 penalty to attack rolls against all creatures other than you. This effect lasts until the end of the encounter or until you end your turn without having attacked the target during that turn.
Published in Heroes of the Forgotten Kingdoms.