Elemental Tempest
"Kill me? You would better be served trying to cleave the wind, or quell a volcano's fury. Can you slay a mountain?"
Prerequisite: Genasi, Extra Manifestation featYou are as inconstant as the wind on the sea, and yet you burn with passions to match a dragon's ire. You embrace the chaos from which your people were born. Fire to blacken adamantine, water to wash away an armada, wind to freeze a dragon in flight, and lightning to blast a castle to rubble all flow through your spirit. You are a force of nature incarnate.
ELEMENTAL TEMPEST PATH FEATURES
Dual Manifestation (11th level): You can use two elemental manifestations at the same time. You choose which elements you are presently manifesting after each short rest or extended rest. You can use the encounter powers for both of these manifestations in the same encounter. Your appearance corresponds to one manifestation or the other (it is not a hybrid).Elemental Attacks (11th level): Your elemental tempest attack powers deal a type of damage based on your current elemental manifestations. The earthsoul manifestation deals force damage, firesoul deals fire damage, stormsoul deals lightning damage, watersoul deals acid damage, and windsoul deals cold damage.
Elemental Surge (11th level): Whenever you spend an action point to take an extra action, you can choose to adopt any one of the five elemental manifestations. If you cannot normally manifest the element you choose, you gain the benefit of that manifestation until the end of the encounter. If you choose a manifestation that you can normally use but are not currently using as a Dual Manifestation (see above), you can immediately change which two manifestations you are using.
Tempest Lord (16th level): If you have resistance to fire, cold, or lightning, increase each of those resistances by 5.
Tempest BurstElemental Tempest Attack 11
You flood your surroundings with the force, fire, lightning, acid or cold that manifests within you.
Encounter ✦ Acid, Cold, Fire, Force or Lightning
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength +5 vs. Reflex, Dexterity +5 vs. Reflex, or Constitution +5 vs. Reflex
Hit: 2d10 + Constitution modifier acid, cold, fire, force, or lightning damage.
Special: See the Elemental Attacks path feature for determining the type of damage this power deals. This power has the appropriate keyword or keywords for the manifestation or manifestations you are using.
Addition (2/10/2009)
In the Attack line, add “ + 5” after “Strength,” “Dexterity,” and “Constitution”.
Absorb ElementsElemental Tempest Utility 12
An enemy assails you with elemental power, and you absorb it and use it to strengthen your own attacks.
Encounter
Immediate Reaction Personal
Trigger: Your resistance to fire, lightning, or cold damage prevents damage to you.
Effect: Once before the end of the encounter, you can deal damage of the same type (of one of those three types) equal to your resistance value. You must choose to gain this bonus to damage after the result of the attack roll is known, but before damage is dealt.
Elemental FuryElemental Tempest Attack 20
With a thought, you bring your ancestors' elemental fury to bear, obliterating your foe with acid, cold, force, fire, or lightning.
Daily ✦ Acid, Cold, Fire, Force or Lightning
Standard Action Ranged 20
Target: One creature
Attack: Strength +6 vs. Reflex, Dexterity +6 vs. Reflex, or Constitution +6 vs. Reflex
Hit: 5d10 + Constitution modifier acid, cold, force, fire, or lightning damage, and all resistances you have increase by 10 until the end of the encounter.
Miss: Half damage, and your resistances are unchanged.
Special: See the Elemental Attacks path feature for determining the type of damage this power deals. This power has the appropriate keyword or keywords for the manifestation or manifestations you are using.
Addition (2/10/2009)
In the Attack line, add “ + 6” after “Strength,” “Dexterity,” and “Constitution”.
Published in Forgotten Realms Player's Guide, page(s) 53.