Legendary Witch
Prerequisite: Wizard (witch)Your reputation as a witch runs far and wide. Bards and other storytellers weave colorful tales about your frightening powers, carrying those stories from land to land. Whether the tales portray you as a saint, a villain, or an enigmatic hand of fate, ordinary folk pray to the gods that you do not one day darken their doors.
LEGENDARY WITCH PATH FEATURES
Favor of the Moon (11th level): You can see invisible creatures that are adjacent to you, and you are immune to the blinded condition.Moon Coven Action (11th level): You gain a benefit that is associated with your moon coven.
Dark Moon Coven Action
When you spend an action point to take an extra action, you push each enemy adjacent to you up to a number of squares equal to your Wisdom modifier.
Full Moon Coven Action
When you spend an action point to take an extra action, any enemy within 3 squares of you grants combat advantage until the end of your next turn.
Moon Coven Encounter Power (11th level): You gain an encounter attack power associated with your moon coven, either madness of the full moon for the full moon coven or terror of the dark moon for the dark moon coven.
Madness of the Full Moon
You gain the madness of the full moon power.
Madness of the Full MoonLegendary Witch Attack 11
Bright moonlight streams into your enemy's eyes, causing them to grow large and wide as madness overcomes your foe.
Encounter ✦ Arcane, Charm, Enchantment, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 2d10 + Intelligence modifier psychic damage.
Effect: The target is subjected to a random effect. Roll a d6.
1–2: The target is slowed until the end of your next turn.
3–4: The target is dazed until the end of your next turn.
5–6: The target takes a free action to charge or make a basic attack against the creature nearest to it (your choice if multiple creatures are nearest).
Terror of the Dark Moon
You gain the terror of the dark moon power.
Terror of the Dark MoonLegendary Witch Attack 11
You lower your palm, and with it descends the dark of a cold, moonless night, awakening the instinctive fear within your enemies and paralyzing them with dread.
Encounter ✦ Arcane, Cold, Enchantment, Fear, Implement
Standard Action Aura burst 2 within 20 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier cold damage, and the target is immobilized until the end of your next turn.
Effect: Your allies in the burst gain partial concealment until the end of your next turn.
Moon Coven Utility Power (12th level): You gain a utility power associated with your moon coven either dark moon's reckoning for the dark moon coven or moonlight's mischief for the full moon coven.
Dark Moon's Reckoning
You gain the dark moon's reckoning power.
Dark Moon's ReckoningLegendary Witch Utility 12
With a sneer, you twist the tides of fate to reverse the ill fortune your enemy seeks to visit upon you.
Daily ✦ Arcane
Immediate Interrupt Close burst 5
Trigger: An enemy within 5 squares of you hits you or an ally with an attack.
Target: The triggering enemy in the burst
Effect: You slide the target up to a number of squares equal to your Wisdom modifier, and the target grants combat advantage (save ends).
Moonlight's Mischief
You gain the moonlight's mischief power.
Moonlight's MischiefLegendary Witch Utility 12
Shimmering moonlight streams from your form, casting long shadows and transforming the scene around you.
Encounter ✦ Arcane, Teleportation
Move Action Close burst 3
Target: You and each ally in the burst
Effect: You teleport each target up to a number of squares equal to your Wisdom modifier.
Moon Coven Daily Power (20th level): You gain a daily attack power associated with your moon coven, either nightmare form for the dark moon coven or unicorn form for the full moon coven.
Nightmare Form
You gain the nightmare form power.
Nightmare FormLegendary Witch Attack 20
Leaping tongues of flame burst from the ground. In their midst, you change into a black stallion with eyes of flame.
Daily ✦ Arcane, Polymorph
Minor Action Personal
Effect: You assume the form of a Large nightmare until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8, a fly speed of 6, and resist 15 fire, and your equipment becomes part of the form. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.
Nightmare Form Secondary Power
Daily ✦ Arcane, Fire, Implement
Standard Action Close burst 1
Requirement: The power Nightmare Form must be active in order to use this power.
Target: Each enemy in the burst
Hit: 3d6 + Intelligence modifier fire damage, and ongoing 10 fire damage (save ends).
Miss: Half damage.
Unicorn Form
You gain the unicorn form power.
Unicorn FormLegendary Witch Attack 20
The glow of the full moon encompasses your form in a luminous orb. When it recedes, in your place stands a resplendent unicorn.
Daily ✦ Arcane, Polymorph, Teleportation
Minor Action Personal
Effect: You assume the form of a Large unicorn until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8 and can teleport up to 4 squares as a move action, and your equipment becomes part of the form. Your allies gain a +2 power bonus to all defenses while within 2 squares of you. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.
Unicorn Form Secondary Power
Daily ✦ Arcane, Implement
Standard Action Melee 1
Requirement: The power Unicorn Form must be active in order to use this power.
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 5d8 + Intelligence modifier damage, and you can push the target 1 square and knock it prone.
Miss: Half damage.
Madness of the Full MoonLegendary Witch Attack 11
Bright moonlight streams into your enemy's eyes, causing them to grow large and wide as madness overcomes your foe.
Encounter ✦ Arcane, Charm, Enchantment, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 2d10 + Intelligence modifier psychic damage.
Effect: The target is subjected to a random effect. Roll a d6.
1–2: The target is slowed until the end of your next turn.
3–4: The target is dazed until the end of your next turn.
5–6: The target takes a free action to charge or make a basic attack against the creature nearest to it (your choice if multiple creatures are nearest).
Terror of the Dark MoonLegendary Witch Attack 11
You lower your palm, and with it descends the dark of a cold, moonless night, awakening the instinctive fear within your enemies and paralyzing them with dread.
Encounter ✦ Arcane, Cold, Enchantment, Fear, Implement
Standard Action Aura burst 2 within 20 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier cold damage, and the target is immobilized until the end of your next turn.
Effect: Your allies in the burst gain partial concealment until the end of your next turn.
Dark Moon's ReckoningLegendary Witch Utility 12
With a sneer, you twist the tides of fate to reverse the ill fortune your enemy seeks to visit upon you.
Daily ✦ Arcane
Immediate Interrupt Close burst 5
Trigger: An enemy within 5 squares of you hits you or an ally with an attack.
Target: The triggering enemy in the burst
Effect: You slide the target up to a number of squares equal to your Wisdom modifier, and the target grants combat advantage (save ends).
Moonlight's MischiefLegendary Witch Utility 12
Shimmering moonlight streams from your form, casting long shadows and transforming the scene around you.
Encounter ✦ Arcane, Teleportation
Move Action Close burst 3
Target: You and each ally in the burst
Effect: You teleport each target up to a number of squares equal to your Wisdom modifier.
Ride the Night WindLegendary Witch Utility 16
You leap into the air and are borne aloft on the wind.
Encounter ✦ Arcane
Standard Action Personal
Effect: You gain a fly speed of 8 until the end of your next turn. When the fly speed ends, you float to the ground without taking falling damage. While you are flying, you gain a +2 power bonus to Reflex.
Sustain Minor: The effect persists until the end of your next turn.
Nightmare FormLegendary Witch Attack 20
Leaping tongues of flame burst from the ground. In their midst, you change into a black stallion with eyes of flame.
Daily ✦ Arcane, Polymorph
Minor Action Personal
Effect: You assume the form of a Large nightmare until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8, a fly speed of 6, and resist 15 fire, and your equipment becomes part of the form. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.
Nightmare Form Secondary Power
Daily ✦ Arcane, Fire, Implement
Standard Action Close burst 1
Requirement: The power Nightmare Form must be active in order to use this power.
Target: Each enemy in the burst
Hit: 3d6 + Intelligence modifier fire damage, and ongoing 10 fire damage (save ends).
Miss: Half damage.
Unicorn FormLegendary Witch Attack 20
The glow of the full moon encompasses your form in a luminous orb. When it recedes, in your place stands a resplendent unicorn.
Daily ✦ Arcane, Polymorph, Teleportation
Minor Action Personal
Effect: You assume the form of a Large unicorn until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8 and can teleport up to 4 squares as a move action, and your equipment becomes part of the form. Your allies gain a +2 power bonus to all defenses while within 2 squares of you. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.
Unicorn Form Secondary Power
Daily ✦ Arcane, Implement
Standard Action Melee 1
Requirement: The power Unicorn Form must be active in order to use this power.
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 5d8 + Intelligence modifier damage, and you can push the target 1 square and knock it prone.
Miss: Half damage.
Published in Heroes of the Feywild, page(s) 118.