Teleport BashSorcerer Attack 3
A sharp blow from your staff or dagger sends your foe flickering through the gaps between worlds. When they emerge, they erupt in thunder.
Encounter ✦ Arcane, Implement, Teleportation, Thunder
Standard Action Melee 1
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier damage, and roll a d6 to determine the distance you must teleport the creature. It must be teleported that many squares away from its original location. After the teleport, all creatures adjacent to the target take 5 thunder damage.
Chaos Sorcerer: You can choose to roll a d4, a d6, or a d8 for the distance of the teleport effect.
Published in Dragon Magazine 381, page(s) 43.