Teleport Bash - Powers

Teleport BashSorcerer Attack 3

A sharp blow from your staff or dagger sends your foe flickering through the gaps between worlds. When they emerge, they erupt in thunder.

Encounter   ✦     Arcane, Implement, Teleportation, Thunder
Standard Action      Melee 1

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 1d8 + Charisma modifier damage, and roll a d6 to determine the distance you must teleport the creature. It must be teleported that many squares away from its original location. After the teleport, all creatures adjacent to the target take 5 thunder damage.

  Chaos Sorcerer: You can choose to roll a d4, a d6, or a d8 for the distance of the teleport effect.


Published in Dragon Magazine 381, page(s) 43.