Lurker's Threat - Powers

Lurker's ThreatRogue Attack 15

You emerge from hiding like a ghost. You stab your foe and send it careening toward nearby enemies.

Daily   ✦     Fear, Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding a light blade.

Primary Target: One creature from which you are hidden

Primary Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, you slide the primary target 2 squares, and the primary target is dazed (save ends). Make a secondary attack that is a close burst 3.

  Secondary Target: Each enemy in the burst

  Secondary Attack: Dexterity vs. Will

  Hit: The secondary target grants combat advantage until the end of your next turn.

Miss: Half damage, and the primary target is dazed until the end of your next turn.


Published in Martial Power 2, page(s) 66.