Trap MasterRogue Utility 16
You have learned the ways of locks and traps, so when presented with one, you can disable it with extraordinary speed.
At-Will ✦ Martial
Minor Action Personal
Prerequisite: You must be trained in Thievery.
Effect: You make a Thievery check to open a lock or disable a trap.
Published in Martial Power 2, page(s) 66.