Ghost in the Steel - Powers

Ghost in the SteelBattlemind Attack 7

Your weapon attack is merely a distraction from your true assault as you use a spike of psionic energy to cause your foe to harm itself.

At-Will   ✦     Augmentable, Psionic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Constitution vs. AC

Hit: 1[W] + Constitution modifier damage. The first time the target hits or misses any of your allies before the end of your next turn, it takes psychic damage equal to your Wisdom modifier.

Augment 1

Hit: Choose one of the target's melee basic attacks. The target hits itself with that attack.

Augment 2

Hit: 1[W] + Constitution modifier damage. The next time the target makes a melee attack before the end of your next turn, you can choose which creature it attacks (not including itself ).


Published in Player's Handbook 3, page(s) 49.