Feymire TrapSeeker Attack 13
Your attack causes your enemy to fall through a fold in space and appear elsewhere, hindered by primal spirits.
Encounter ✦ Primal, Teleportation, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + 2d6 + Wisdom modifier damage. You teleport the target 3 squares, and it is slowed until the end of its next turn.
Update (6/14/2010)
In the power's Hit entry, add a “+” between “2d6” and “Wisdom modifier.”
Published in Player's Handbook 3, page(s) 124.