Feymire Trap - Powers

Feymire TrapSeeker Attack 13

Your attack causes your enemy to fall through a fold in space and appear elsewhere, hindered by primal spirits.

Encounter   ✦     Primal, Teleportation, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + 2d6 + Wisdom modifier damage. You teleport the target 3 squares, and it is slowed until the end of its next turn.


Update (6/14/2010)
In the power's Hit entry, add a “+” between “2d6” and “Wisdom modifier.”

Published in Player's Handbook 3, page(s) 124.