Elemental MawWizard Attack 25
You call up a spinning vortex of elemental energy that draws your enemies inside. It then spits them out where you direct, fallen and reeling.
Daily ✦ Acid, Arcane, Cold, Fire, Implement, Lightning, Teleportation, Thunder, Zone
Standard Action Area burst 4 within 20 squares
Effect: The burst creates a zone of difficult terrain that lasts until the end of your next turn. Any creature that enters the origin square of the zone or starts its turn there takes 10 acid, cold, fire, lightning, and thunder damage (a creature can take this damage only once per turn). You must teleport the creature to a square within 20 squares of you that is outside the zone. The creature then falls prone, and it is dazed until the start of your next turn.
When the zone appears, make the following attack.
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 6d6 + Intelligence modifier acid, cold, fire, lightning, and thunder damage, and the target is pulled up to 2 squares toward the zone's origin square.
Miss: Half damage.
Update (2/17/2012)
Changed in December 2011 updates.
Published in Player's Handbook, page(s) 167, Class Compendium.