Living Missile - Powers

Living MissilePsion Attack 1

You bind an enemy with a thought, then hurl it into another foe.

Daily   ✦     Implement, Psionic
Standard Action      Ranged 10

Primary Target: One creature

Primary Attack: Intelligence vs. Fortitude

Hit: The target is immobilized (save ends).

Miss: The target is slowed (save ends).

Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round.

Living Missile Attack

Daily ✦     Implement, Psionic
Minor Action      Ranged 10

Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round.

Effect: Before the secondary attack, you slide the primary target 10 squares.

Secondary Target: One creature adjacent to the primary target at any point during the slide

Secondary Attack: Intelligence vs. Reflex

Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone.

Miss: Half damage, and the primary target falls prone.


Published in Psionic Power, page(s) 86.