Psychic Anomaly - Powers

Psychic AnomalyPsion Attack 3

You conjure a shimmering anomaly of pure psionic energy, which disrupts the minds of nearby foes.

At-Will   ✦     Conjuration, Implement, Psionic, Psychic
Standard Action      Ranged 10

Effect: You conjure a psychic anomaly in an unoccupied square within range. The anomaly lasts until the end of your next turn. You can use the Psychic Anomaly Attack power using the anomaly.

Psychic Anomaly Attack

At-Will ✦     Augmentable, Conjuration, Implement, Psionic, Psychic
Opportunity Action      Melee 1

Requirement: The power Psychic Anomaly must be active in order to use this power.

Trigger: An enemy starts its turn in a square adjacent to the anomaly

Target: The triggering enemy

Attack: Intelligence vs. Will

Hit: 1d6 + Intelligence modifier psychic damage, and you slide the target 3 squares to a square adjacent to the anomaly.

Augment 1

Effect: As above, and your allies can flank with the psychic anomaly.

Augment 2

Hit: 1d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn.


Published in Psionic Power, page(s) 88.