Far Realm's Embrace - Powers

Far Realm's EmbracePsion Attack 25

You tear aside the veil to the Far Realm, calling forth phantasmal tentacles that attack and ensnare all creatures in their reach.

Daily   ✦     Implement, Psionic, Psychic, Zone
Standard Action      Area burst 3 within 10 squares

Primary Target: Each creature in the burst

Primary Attack: Intelligence vs. Reflex

Hit: 2d6 + Intelligence modifier damage, and the primary target is restrained and takes ongoing 10 psychic damage (save ends both).

Miss: Half damage, and the primary target is slowed and takes ongoing 10 psychic damage (save ends both).

Effect: The burst creates a zone that lasts until the end of your next turn. Until the zone ends, you can use the Far Realm's Embrace Attack power with the zone.

Sustain Minor: You take 5 psychic damage and the zone persists.

Far Realm's Embrace Attack

Daily ✦     Implement, Psionic, Psychic
Opportunity Action      Melee 1

Requirement: The power Far Realm's Embrace must be active in order to use this power.

Trigger: A creature starts its turn in a square adjacent to or within the zone

Secondary Target: The triggering creature

Secondary Attack: Intelligence vs. Reflex

Hit: 10 + Intelligence modifier damage, the zone pulls the secondary target 1 square toward the zone's origin, and the secondary target is immobilized (save ends).


Published in Psionic Power, page(s) 97.