Summon Elemental WarriorDruid Attack 25
An elemental being forms at your command, its raw, violent nature only just constrained by your will.
Daily ✦ Elemental, Primal, Summoning
Minor Action Ranged 10
Effect: You summon an elemental warrior in an unoccupied space within range. The elemental is a type you choose: air, earth, fire, or water. The creature is an ally to you and your allies.
The elemental lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the elemental's description. You must have line of effect to the elemental to command it. When you command the elemental, you and the elemental share knowledge but not senses.
When the elemental makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The elemental lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.
Update (1/17/2012)
Updated in Heroes of the Elemental Chaos.
Published in Dragon Magazine 396, Heroes of the Elemental Chaos, page(s) 66.