Call the Night Winds - Powers

Call the Night WindsWizard Attack 3

Howling night winds spiral around you, blotting out light, chilling your foes, and heeding your every command.

Encounter   ✦     Arcane, Cold, Evocation, Implement, Zone
Standard Action      Close blast 5

Target: Each creature in the blast

Attack: Intelligence vs. Fortitude

Hit: 2d6 + Intelligence modifier cold damage.

Effect: The blast creates a zone that lasts until the end of your next turn. The zone is heavily obscured to creatures other than you, and any creature but you that starts its turn in the zone is slowed until the end of its next turn.


Published in Heroes of the Feywild, page(s) 93.