Hex of MadnessWizard Attack 9
You incite a mob of your enemies, turning them into a frenzy of raving madness.
Daily ✦ Arcane, Enchantment, Implement, Psychic, Zone
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 2d12 + Intelligence modifier psychic damage.
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of your next turn. Each enemy that ends its turn in the zone takes psychic damage equal to 2 + your Intelligence modifier.
Sustain Minor: The zone persists until the end of your next turn.
Published in Heroes of the Feywild, page(s) 96.