Hex of Madness - Powers

Hex of MadnessWizard Attack 9

You incite a mob of your enemies, turning them into a frenzy of raving madness.

Daily   ✦     Arcane, Enchantment, Implement, Psychic, Zone
Standard Action      Area burst 1 within 10 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Will

Hit: 2d12 + Intelligence modifier psychic damage.

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of your next turn. Each enemy that ends its turn in the zone takes psychic damage equal to 2 + your Intelligence modifier.

Sustain Minor: The zone persists until the end of your next turn.


Published in Heroes of the Feywild, page(s) 96.