Suppress ElementSorcerer Utility 22
You weaken the strength of effects and creatures affiliated with one of the elements.
Daily ✦ Arcane, Aura, Elemental
Minor Action Personal
Effect: You activate an aura 3 that lasts until the end of the encounter. Choose air, earth, fire, or water to determine the aura's effect.
Air: Lightning damage is halved against you and your allies in the aura. If an enemy that has the air subtype ends its turn in the aura, that enemy is dazed until the end of its next turn.
Earth: Thunder damage is halved against you and your allies in the aura. If an enemy that has the earth subtype ends its turn in the aura, that enemy is dazed until the end of its next turn.
Fire: Fire damage is halved against you and your allies in the aura. If an enemy that has the fire subtype ends its turn in the aura, that enemy is dazed until the end of its next turn.
Water: Cold damage is halved against you and your allies in the aura. If an enemy that has the water subtype ends its turn in the aura, that enemy is dazed until the end of its next turn.
Published in Heroes of the Elemental Chaos, page(s) 95.