Rime Beasts - Powers

Rime BeastsWizard Attack 25

Elemental water bubbles up from the ground and freezes into monstrous shapes that obey your every command.

Daily   ✦     Arcane, Cold, Conjuration, Implement
Minor Action      Ranged 20

Effect: You conjure four Medium rime beasts in unoccupied squares within range. The rime beasts occupy their spaces and last until the end of your next turn. The rime beasts can be attacked. They share your defenses and have 20 hit points each. Any enemy that starts its turn in a square adjacent to a rime beast takes 10 cold damage and is slowed until the start of its next turn. In addition, while the rime beasts remain, you can take the following special actions.

  Standard Action: Each rime beast makes the following attack. Melee 1 (one enemy); Intelligence vs. Fortitude; 2d6 + Intelligence modifier cold damage, and the target is restrained until the end of your next turn.

  Move Action: You move each rime beast up to 4 squares.

Sustain Minor: The beasts persist until the end of your next turn.


Published in Heroes of the Elemental Chaos, page(s) 118.