Summon Guard Drake - Powers

Summon Guard DrakeDruid Attack 5

You utter an age-old evocation that summons a drake to defend you or your friend.

Daily   ✦     Implement, Primal, Summoning
Standard Action      Ranged 5

Effect: You summon a Small guard drake in an unoccupied square within range. Choose yourself or an ally as the character the drake guards. The drake has speed 6. You can give the drake the following special commands. On the turn you summon the drake, you give the first command as part of using this power.

    Standard Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier damage, and the target is marked by the drake until the end of your next turn.

    Immediate Interrupt: Triggered when an enemy adjacent to the drake makes an attack roll against the character guarded by the drake; melee 1; targets the triggering enemy; Wisdom vs. Reflex; 1d8 + Wisdom modifier damage, and the target takes a penalty to the interrupted attack roll equal to your Wisdom modifier.

  Instinctive Effect: If you haven't given the drake any commands by the end of your turn, it moves its speed to a square adjacent to the character it guards. If it ends adjacent to any enemies, those enemies are marked by the drake until the end of your next turn.


Published in Primal Power, page(s) 42.